Quake 1 and NetQuake servers allow remote attackers to cause a denial of service (resource exhaustion or forced disconnection) via a flood of spoofed UDP connection packets, which exceeds the server's player limit.
Buffer overflow in Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a long nickname.
Soldier of Fortune II 1.02x and 1.03 allows remote attackers to cause a denial of service (server crash) via a large ID value in the ignore command, which is used as an array index and causes an out-of-bounds operation.
Call of Duty 1.4 and earlier allows remote attackers to cause a denial of service (game end) via a large (1) query or (2) reply packet, which is not properly handled by the buffer overflow protection mechanism. NOTE: this issue might overlap CVE-2005-0430.
Soldier of Fortune II 1.03 gold allows remote attackers to cause a denial of service (application crash) via a large cl_guid value, which results in an invalid pointer dereference.
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow.
Absolute path traversal vulnerability in Quake II server before R1Q2 on Linux, as used in multiple products, allows remote attackers to cause a denial of service (application crash) via a download command with a full pathname for a directory in the argument, which causes the server to crash when it cannot read data.
Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (application crash) via a modified client that asks the server to send data stored at a negative array offset, which is not handled when processing Configstrings and Baselines.
Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a join request that contains a memory address that causes the server to read arbitrary memory.
Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed connection packet that begins with several char-255 characters.
Quake 1 (quake1) and ProQuake 1.01 and earlier allow remote attackers to cause a denial of service via a malformed (empty) UDP packet.
Quake 2 server allows remote attackers to cause a denial of service via a spoofed UDP packet with a source address of 127.0.0.1, which causes the server to attempt to connect to itself.
Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (exhaustion of connection slots) via a large number of connections from the same IP address.
Buffer overflow in Soldier of Fortune II 1.03 Gold and earlier allows remote attackers to cause a denial of service (server or client crash) via a long (1) query or (2) reply.